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Added a blog entry "Making a Designer of Your Own - An Imperfect Example" Months ago, I started a little project that was supposed to be a diversion from my day job. My day job is building XNA Game Studio... And my project was an experiment to make programming with XNA Game October 05 6:13 PM Added a blog entry "Making a Designer of Your Own - Mixing and Folding" For those of you who are waiting for my next article on creating a designer for XNA Framework game components, here it is! I've been working on creating a CodePlex project for the sample source code, September 28 2:23 AM Added a blog entry "Debugging Zune Games in XGS 3.0" If you've been using XNA Game Studio to develop games for Zune, you're probably familiar with the following debug output: The thread 0x1234 has exited with code 0 (0x0). This message gets spit into t September 17 9:38 PM Added a blog entry "Contact Info" I know I said in my last post (ages ago!) that I would provide designer source code in my next post (this one)... But I was wrong, because here is the next post and there's no source code anywhere to September 17 9:15 PM Added a blog entry "Making a Designer of Your Own - Soup Stock" In my last couple posts, I've been explaining concepts needed to customize the managed designer infrastructure in Visual Studio. I've been forced to put this project aside for quite a while on account July 27 1:56 PM Updated folder "Soup Stock Samples"
July 27 1:55 PM Updated folder "XNA Game Studio 2.0"
July 27 1:55 PM |
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