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25 gennaio Debugging Custom Content Pipeline Extensions (Part 3)If you've ever used Debug.Launch() to debug a custom Content Pipeline extension in XNA Game Studio 2.0, this post is for you. If you've ever wanted to just press F5 and be able to debug your content builds, you're in luck! I've finished a project template that allows integrated debugging of the Content Pipeline from Visual Studio or Visual C# Express. I've uploaded the template to my SkyDrive. Click the download link to get your own copy! The file is a Visual Studio Installer (.vsi) file, and it will install the template into your XNA Game Studio 2.0 project template folder as long as you already have XGS 2.0 installed. Please note that I did not sign the file, so you will get a warning when you install it. Install it at your own risk. Once you create a project from the template, a readme file will open up to explain how to use it. Let me know what you think. If it's useful, maybe it'll get rolled into the next version of XGS. RiferimentiL'URL di riferimento per questo intervento è: http://badcorporatelogo.spaces.live.com/blog/cns!43EB71B104A2D711!169.trak Blog che fanno riferimento a questo intervento
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